Uses your measured route

Route & Escape Planner

Time the full steal before pickup. Add the outbound run, interaction, return, and a safety buffer to see whether the current opportunity is large enough.

Measure one visible route

Use seconds from a practice run in the same server, on the same device, with your current Speed.

Nothing transfers until you choose an action.

Measure without leaving this pageStart, switch to Roblox for one route segment, then return and stop.
0.0s

Ready to measure.

The planner cannot see guards, rivals, or the server clock.

Route decision

21s spare

The measured route fits inside the entered window.

Full buffered run54s
Raw travel + pickup42s
Latest safe start21s after window opens
Buffer share22.2%

Use the result as an abort rule

If the margin is negative, wait, shorten the target, improve the route, or add Speed before pickup. If the margin is positive but smaller than the uncertainty you observed, increase the safety buffer instead of treating the number as a guarantee.

Use this tool in 3 steps

  1. 1
    Measure one segment

    Use the built-in stopwatch for the outbound or return run, or type a time you already measured.

  2. 2
    Add pickup and buffer

    Keep interaction time separate and add enough buffer for turns, latency, guards, and rivals.

  3. 3
    Obey the margin

    A negative margin means do not start. Treat a very small positive margin cautiously.

Common questions

Can the stopwatch run while I switch to Roblox?

Yes. Start it, switch apps for the route segment, then return and stop. It uses timestamps.

Does the planner know the server clock or guards?

No. It uses only the travel, pickup, buffer, and opportunity-window values you enter.

Why is return time separate?

Carrying an egg, turns, collisions, or a different path can make the return slower.